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Tetris Didn't Triumph at The Game Awards — A New Category Might Solve This

Whenever a significant honors show draws close, there’s always a clamor for introducing fresh award types to honor underappreciated efforts and delight the hearts of followers who have specialized interests.

Another commentator made the case advocating for terror-themed awards. That would rule. The same goes for tabletop games, which is a passionate advocate's mission. But they will have to forgive me if I try to elbow in front just as with other single-minded supporters, there's a strong justification backing this proposal remains most pressing above others. This is the request: There should be an award type for logic-based games.

Categorizing Game Types

Categorizing art by genre defies precise measurement; it remains highly personal, and inevitably generate discussions concluding with vague boundaries. This explains why cinema institutions don’t do it. However, it represents a necessary evil in the world of gaming, showing incredible range it's challenging to consider them as a single art form.

To recognize the complete range of gaming accomplishments to gain proper attention, and for games of all stripes to compete fairly, specific award classifications remain vital.

Existing Game Classification System

Prominent interactive entertainment events currently feature award types recognizing Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Between them, these classifications successfully include numerous genres, making space possible accommodating various experiences.

This doesn't apply to puzzle games. There’s simply nowhere for their placement. Think about these this year’s best games, showing diverse approaches: building puzzles from a specific release, the pulse-pounding block-matching from another release, engaging interpersonal challenges from additional release. Which classification works between these six categories? Simply put, no category fits.

Acknowledgment Issues

Numerous examples exist of brilliant puzzle games published annually lacking appropriate categories during gaming ceremonies, except when they manage to fit award groups including Handheld titles, VR/AR Game, or the extremely competitive small studio competitions.

  • One classic puzzle game received no recognition in any category in 2014
  • Another creative title received no nominations that year
  • Popular arranging title was overlooked that year
  • Only a few puzzle games barely qualified for small studio or handheld classifications

Value of Brain-Teasers

Commonly they're small games, yet the craft in brain-teasers holds tremendous importance. Iconic mobile puzzle games rank among most engaged experiences worldwide continuing this trend for many years.

The iconic tile-matching title competes with well-known building titles claiming status as best-selling game of all time; it also contends for best game of all time. Brain-teasers form essential building blocks to the art of video games, and engaging with diverse game types.

Recommendation and Reasoning

Logic titles wouldn't face this problem. You could fill multiple candidates with fascinating, diverse, deserving games each ceremony simply — actually, with challenge, because you’d have to leave many worthy titles.

To emphasize again, these are games lacking appropriate categories at major gaming awards. Puzzle game makers are working at the hard edge interactive creation, creating some of essential manifestations of gaming itself. Just like cinema stunt performers, they merit acknowledgment. Let’s not keep them waiting 35 years.

About the author

Bianca Santos

Award-winning journalist with over a decade of experience covering UK politics and social issues, known for insightful reporting.

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